ptsiogas
12/01/2021, 9:25 AMios-arm64
architecture folder is ~4 times larger than the ios-x86_64-simulator
. For example for a really small project the ios-arm64
folder is ~30MB and for a large project it’s ~75MB.
Hint: we have tried to produce the XCFramework with both the native plugin and the multiplatform-swiftpackage plugin but we got the same size.
Have you noticed anything similar? Is there a way to reduce its size?kpgalligan
12/01/2021, 2:01 PMkpgalligan
12/01/2021, 2:01 PMptsiogas
12/01/2021, 2:07 PMpod install
process is talking quite a long time.kpgalligan
12/01/2021, 2:11 PMKotlinMultiplatformSPExample.xcframework
kpgalligan
12/01/2021, 2:11 PMkpgalligan
12/01/2021, 2:12 PMkpgalligan
12/01/2021, 2:12 PMkpgalligan
12/01/2021, 2:13 PMkpgalligan
12/01/2021, 2:13 PMptsiogas
12/01/2021, 2:19 PMptsiogas
12/01/2021, 2:21 PMkpgalligan
12/01/2021, 2:21 PMkpgalligan
12/01/2021, 2:23 PMkpgalligan
12/01/2021, 2:25 PMkpgalligan
12/01/2021, 2:26 PMptsiogas
12/01/2021, 2:32 PMkpgalligan
12/01/2021, 2:39 PMAs KMM becomes more popular, sharing code with iOS is a problem that we need to address with an elegant solution as soon as posible.Yeah, that's the past 3 years of my life 🙂
ptsiogas
12/02/2021, 10:49 AMptsiogas
12/08/2021, 1:09 PMkpgalligan
12/08/2021, 1:19 PMIt seems to work fine so far and it does not upload any binary files at git.That should work fine, but all devs would need to build the iOS side locally. We're focused on trying to include a binary somewhere so that iOS devs don't need to have Kotlin builds set up. It's more for larger teams where not everybody is excited about Kotlin and they don't want to disrupt the dev cycle too much.