Hey, does the KMM plugin only support iOS simulator and no real iOS device?
v
Viktor Petrovski
09/08/2021, 4:22 PM
I believe there is a section in the docs on how to run it on a physical device.
e
Emiliano Schiavone
09/08/2021, 4:41 PM
you can run on a real device
h
hfhbd
09/08/2021, 5:28 PM
When I open the iOS project in Xcode I can use a real device. But the real device is not listed as an execution target in Android Studio.
The docs are really short for this topic:
Copy code
Run on a real iPhone device
1. Connect a real iPhone device to Xcode.
2. Create a run configuration by selecting iPhone in the Execution target list.
3. Click Run to run your application on the iPhone device.
If your build fails, follow the workaround described in this issue.
hfhbd
09/08/2021, 5:33 PM
e
Emiliano Schiavone
09/09/2021, 1:10 PM
I have a lot of issues with that. Reseting the AS, the mac, etc its works. You should use a real device with same iOS version (14.5 in that caase)