Does anyone have an M1 Mac that they can comment o...
# multiplatform
s
Does anyone have an M1 Mac that they can comment on the coding experience with Kotlin Multiplatform?
c
With rosetta, everything seems to work. I just got a new m1 yesterday and I'm declining to install rosetta as an experiment, and the experience has been a bit difficult. (just java + android, not even kmm)
s
did you properly install an armv7 JVM?
c
AFAIK, yes. 🙂 Installed Azul 11 which is apparently arm64 compatible.
Filed three bugs last night when I encountered issues. I'll see what comes of it.
e
Gradle itself will be missing features on M1 unless you've upgraded to 6.9 or 7.0
c
Yep. On 7.0
Actually 7.1
e
various plugins also have issues on ARM, for example https://issuetracker.google.com/issues/174695268
s
Working with my M1 on KMM is pretty hard as many things don't work. For instance you can't create a xcode-framework with arm64 for iOS Simulator - it's always for the device. And you can't leave out the not needed x86 version that's build for Intel simulator. So right now I can test my iOS App only on a real device or with "Mac (Designed for iPad)" as target - but in that case you don't have a home button. But there are fixes made for 1.5.30-M1 as far as I can see
s
Thanks for the warnings. @Stefan Oltmann You convinced me to not bother trying it for now