what's the good practice for kotlin multiplatform ...
# multiplatform
m
what's the good practice for kotlin multiplatform libraries? let's say my lib only serves purpose for ios targets, but it has some annotations which will be used in
commonMain
module. I want to be a good citizen and not break android or js targets for people using this lib - do I need to provide a no-op js target as well for compatibility (at least for the target that's gonna be used in
commonMain
)? Or is there some magic that should work it out automatically?