Today I stumbled upon this article and there is a ...
# multiplatform
c
Today I stumbled upon this article and there is a topic about compilation. Do we still suffer from this in KMM? https://medium.com/xorum-io/crafting-and-publishing-kotlin-multiplatform-library-to-bintray-cbc00a4f770 https://github.com/xorum-io/ReKamp
a
You mean ios() preset limited only to 64 architectures?
🤔 1
c
I mean, I’m still to weight on the iOS side of my project. For now I can say that I barely touched it but enough to make it work. Reading this article made me think about the possible issues I’m going to have when archiving my app for publication. I’m going to touch this topic soon and see if it really brings any issues, but for now I was curious if the community had anything to say about it 🙂 (Besides other things that I’ve been questioning myself but didn’t had time to fully understand how and why it works like this, like for example: Why do we have all this apps in one folder instead of 1 common that is used to export this libraries, I just realised I may be able to do this)
Now that I read your answer again, yes, the X64 limitation
But as I said, I still need a more practical approach, for now I’ve just read about it
👍 1