Hello! We’re deciding how do we want to include th...
# multiplatform
n
Hello! We’re deciding how do we want to include the shared KMM library into iOS (and Android, but it’s waaaay easier to decide). As I can see it, we can have three ways: 1. Deliver it as raw Kotlin code and have it as a separate Kotlin module in iOS and Android. Cons: adds compile time to the projects; requires the environment to have Kotlin in setup; in some cases requires minor alterations in client (I had to add Maven repo to a sample Android app in the new repo, but probably I’m just missing something) 2. Deliver via private Cocoapods repo (or private Maven for Android). Cons: we need to wait for the library to build before using it every time, similar approach for another project on our CI/CD takes 30 minutes; we need to create a new version number each time we push something into the Cocoapods repo 3. Deliver it as a pre-built (on CI/CD step) classes into submodules, which are then plugged into the projects. Cons: still not built immediately, can only be used after CI/CD is done What are the best practices here? How people usually use KMM without adding dependencies to developers’ environments and without long waits?
👍 2
m
@basher @alec explained some techniques in their talk

KotlinConf 2019: Shipping a Mobile Multiplatform Project on iOS & Android by Ben Asher & Alec Strong

. Hope this will help.
n
Thanks, I’ll watch it!