Daniel Gruber
11/13/2020, 9:38 AMgildor
11/13/2020, 9:40 AMDaniel Gruber
11/13/2020, 9:43 AMfun main() = runBlocking<Unit> {
// UI Work
while(true) {
yield() // make Coroutines work
}
}
This leads to the problem that Coroutines only work when UI is non-blockinggildor
11/13/2020, 9:45 AMmake Coroutines workI’m not sure what you mean
gildor
11/13/2020, 9:45 AMmain
gildor
11/13/2020, 9:46 AMgildor
11/13/2020, 9:46 AMDaniel Gruber
11/13/2020, 9:57 AMTijl
11/13/2020, 10:43 AMTijl
11/13/2020, 10:45 AMgildor
11/13/2020, 2:48 PM