I generated the kotlin bindings using the `cintero...
# kotlin-native
f
I generated the kotlin bindings using the
cinterop
tool, but when running the application, I get
Undefined symbols for architecture x86_64:
which is pretty much what I was expecting
omg, Alright I think I found the problem. I was trying to link glfw statically, and it wasn’t resolving its intrinsic dependencies (macos frameworks).. linking dynamically solved the issue
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-framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo
or linking statically with the required frameworks ^^