David Stolarsky
05/02/2019, 9:59 AMbuild.gradleribesg
05/02/2019, 10:42 AMjvm target and naming it android does not make it an android target. Use the android preset, the android plugin and have a proper android block.ribesg
05/02/2019, 10:42 AMribesg
05/02/2019, 10:43 AM.aar file) or an Android application (.apk file)David Stolarsky
05/02/2019, 11:16 AMfromPreset(presets.jvm, 'android')) straight from the "Multiplatform Project: iOS and Android" tutorialDavid Stolarsky
05/02/2019, 11:18 AMplatform.UIKit, so i assumed it was nearly demonstrating how to use platform.android. but i guess it is still a bit far from demonstrating platform.android use.ribesg
05/02/2019, 11:18 AMribesg
05/02/2019, 11:19 AMplatform.* is a native thing. Android isn’t native (or at least that’s not what you want). To clarify, there’s no platform.android. You would just import Android APIs normally like in a normal Android projectDavid Stolarsky
05/02/2019, 11:21 AMimport platform.android.* in a couple examplesDavid Stolarsky
05/02/2019, 11:24 AMDavid Stolarsky
05/02/2019, 11:24 AMDavid Stolarsky
05/02/2019, 11:24 AMribesg
05/02/2019, 11:25 AMplatform.android, but for Android Native development, which is a very different thingDavid Stolarsky
05/02/2019, 11:26 AMribesg
05/02/2019, 11:26 AMDavid Stolarsky
05/02/2019, 11:26 AMribesg
05/02/2019, 11:26 AMDavid Stolarsky
05/02/2019, 11:27 AMapply plugin("com.android.library") and an android { } block?David Stolarsky
05/02/2019, 11:27 AMribesg
05/02/2019, 11:27 AMandroid target work? An Android target is surprisingly harder to setup than a native one because you have to setup the whole android library thingribesg
05/02/2019, 11:27 AMDavid Stolarsky
05/02/2019, 11:27 AMribesg
05/02/2019, 11:28 AMandroid() instead of some fromPreset thingDavid Stolarsky
05/02/2019, 11:28 AMDavid Stolarsky
05/02/2019, 11:29 AMribesg
05/02/2019, 11:29 AMribesg
05/02/2019, 11:30 AMDavid Stolarsky
05/02/2019, 11:33 AMDavid Stolarsky
05/02/2019, 11:33 AMDavid Stolarsky
05/02/2019, 11:33 AMribesg
05/02/2019, 11:33 AMDavid Stolarsky
05/02/2019, 11:34 AMribesg
05/02/2019, 11:34 AMDavid Stolarsky
05/02/2019, 11:34 AMDavid Stolarsky
05/02/2019, 11:34 AMribesg
05/02/2019, 11:35 AMandroid {
compileSdkVersion(Versions.androidCompileSdk)
defaultConfig {
minSdkVersion(Versions.androidMinSdk)
targetSdkVersion(Versions.androidTargetSdk)
versionName = Versions.appVersionName
versionCode = Versions.appVersionCode
}
sourceSets {
getByName("main") {
setRoot("src/androidMain")
}
getByName("test") {
setRoot("src/androidTest")
}
}
lintOptions {
isAbortOnError = false
}
}ribesg
05/02/2019, 11:35 AMribesg
05/02/2019, 11:35 AMribesg
05/02/2019, 11:36 AMDavid Stolarsky
05/02/2019, 11:36 AMribesg
05/02/2019, 11:36 AMribesg
05/02/2019, 11:37 AMribesg
05/02/2019, 11:38 AMandroid {
publishAllLibraryVariants()
}
(You can customize which variants are published, but if you only got release and debug variants, that works)David Stolarsky
05/02/2019, 11:40 AMribesg
05/02/2019, 11:40 AMDavid Stolarsky
05/02/2019, 11:41 AMgetByName("main").... what does "main" refer to?David Stolarsky
05/02/2019, 11:41 AMmain somewhere?David Stolarsky
05/02/2019, 11:43 AMsrc/commonMain/kotlin, src/androidMain/kotlin, and src/iosMain/kotlinribesg
05/02/2019, 11:45 AMribesg
05/02/2019, 11:45 AMgetByName("main") with just mainribesg
05/02/2019, 11:46 AMsourceSets block in the android block is to just change main to androidMain, at least for the sourceSet locationDavid Stolarsky
05/02/2019, 11:48 AMandroidMain/David Stolarsky
05/02/2019, 11:48 AMDavid Stolarsky
05/02/2019, 11:48 AMribesg
05/02/2019, 11:49 AM<?xml version="1.0" encoding="utf-8"?>
<manifest package="yourpackage" />ribesg
05/02/2019, 11:50 AMDavid Stolarsky
05/02/2019, 11:51 AMDavid Stolarsky
05/02/2019, 11:53 AMimport android..... stuff nowDavid Stolarsky
05/02/2019, 11:53 AM