Our first cross-platform app just went live on iOS...
# kotlin-native
a
Our first cross-platform app just went live on iOS. The 2D edu games are all written in Kotlin-Native. Best part is that its a single source-code to maintain (for 80% of it). So, we are converting all our games to Kotlin-Native. The profile, and report screens are still platform-specific. https://itunes.apple.com/app/id1436758342
K 2
🎉 11
g
Do you plan release for other platforms?
a
It is already released for Android, and we would love to also add windows. Struggling with build setup for windows at this time. Have asked evangelist at Microsoft for help. Will see how it goes.
t
Which 2d engine we used?
t
It would be nice to see some blogpost about your experiences 🙂 Libraries used, caveats etc, ..