or maybe the `vertexBuffer` or `vertexArrayId` isn...
# kotlin-native
n
or maybe the
vertexBuffer
or
vertexArrayId
isn’t set the right way, those parts are so strange and awkward for me, I do something similar in Swift and was straight forward
o
n
its quite different, but will try to understand whats going on there and try to reimplement in OpenGL, because I’m targeting desktop and not mobile. I found this yesterday and tried to follow it because is more close to the OpenGL tutorial approach https://github.com/JetBrains/kotlinconf-spinner/blob/f37a6ea758b04915d619fcf68273e4a21ae4d9fc/kotlin-native/samples/fullstack/clients/shared/src/main/kotlin/gl.kt#L46