we now support generation of Windows binaries (64-bit on 64-bit hosts for now), so if you're interested in testing Windows, feel free to try the current master. Contributions (for example cross-compilation from Linux) are welcome.
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sksk
06/02/2017, 1:45 PM
olonho: thanks a lot for the windows target, i was waiting for it to fully port my game to kotlin native using CSFML 🙂
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hughg
06/03/2017, 11:08 AM
Ooh, exciting! Will it be in an EAP soon? I'm not quite brave enough to try straight from master. And, does it use automatic ref-counting for GC? I guess I should wait for the blog post ... 🙂