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kennycason

05/22/2017, 3:49 AM
Has there been any research on if LibGDX and Kotlin native could play together? For example, my entire game I’m writing in LibGDX is in Kotlin.
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spierce7

05/22/2017, 5:11 AM
kennycason: libgdx and kotlin do play nice together. This is all from the JVM stand-point though. To my knowledge there has been no investigation between libgdx and kotlin-native though.
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kennycason

05/22/2017, 5:44 AM
Thanks @scott I’ll learn more about kotlin native and see what I can’t come up with (if it’s even possible)
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orangy

05/22/2017, 7:22 AM
Ask @badlogic, he knows for sure 🙂
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badlogic

05/22/2017, 7:24 AM
we'd jave to rewrite gdx in Kotlin, which is not going to happen
however, i'm playing with the thought of writing a kotlin only lib at some point, possibly, maybe
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orangy

05/22/2017, 7:25 AM
🤔 may be if we convince Sony to adopt Kotlin at some point…
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badlogic

05/22/2017, 7:26 AM
you don't need sony, just a PS dev kit
PS dev kit is based on LLVM/Clang already, shouldn't be a huge effort to port KN
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orangy

05/22/2017, 7:26 AM
@olonho ^^
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badlogic

05/22/2017, 7:27 AM
xbox is a different story...
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olonho

05/22/2017, 7:30 AM
Does libgdx have C headers? If so, one may just try it out of the box. Regarding PS devkit, we are open to support it, however cannot invest efforts immediately.
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orangy

05/22/2017, 7:31 AM
libgdx is a Java lib.
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kennycason

05/25/2017, 8:28 AM
I just saw the replies to this thread! Thanks for responding. Interesting thought on PS dev kit. I wish I had a bit more knowledge about it. If I can find some free time I may look into it.
Also @badlogic thanks for all the work on LibGDX. Absolutely love the framework.
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badlogic

05/25/2017, 8:57 AM
you're welcome!