I have some `ImageBitmap`s that I'm rendering into a UI using
Image
. That works nicely, images appear in their natural size. However on higher density devices, images appear smaller. Is there any easy way to use the
LocalDensity
to render an image the same natural size independent of screen density? I've tried applying
Modifier.scale(LocalDensity.current.density)
and while the image seems to be rendered bigger on higher density devices, the size of the widget doesn't seem to increase, i.e. only part of the image is visible. I see that
Image
is using an
ImagePainter
under the hood, but I don't see an easy way to supply a target size for it. Any suggestions?