Efficient rendering of many Jetbrains Compose elements at absolute coordinates within a graphics layer
I am trying to render a large number of "nodes" in a freeform sandbox area with Jetbrains Compose. Each node has it's own X,Y position. The editor is in a graphicsLayer where it can be panned and scaled. Inside this sandbox area, each node is offset by it's X,Y values and then rendered. However, the graphicsLayer has it's own size, and when translated/panned far enough that it goes off screen, all "nodes" disappear since Compose thinks that the bounding box of the graphics layer is no longer...