Has anyone noticed that `PointerEventType.Move` is always called even if the mouse is not moving?
a
Has anyone noticed that
PointerEventType.Move
is always called even if the mouse is not moving?
d
The Earth is constantly in motion.
đź§Ś
k
A little bit more detail, perhaps. I have a
Modifier.pointerInput
block in Aurora, and it looks fine. When are you seeing that “extra” move event?
a
Modifier.onPointerEvent(PointerEventType.Move){}
I want to hide or show a view when called, but it's always called.
But I guess I should be using
pointerInput