What Physics Engine could I use with Processing 4 ...
# getting-started
a
What Physics Engine could I use with Processing 4 ? I've seen that there are multiple Physics Engines in Java, very few in Kotlin, I've stumbled upon KPhysics which seems nice but is there anything else for the language ?
k
Do you insist on a Kotlin engine? I'd go for stability, performance and a feature set of a solid Java one of those are better options
a
No, but I think it would be better as it could have some fancy Kotlin features right there, instead of me adding some as I almost always do with Java libraries (extensions methods/properties/infix methods/builders etc). If you have a good Java Physics Engine I also take it :) It's for making a simple platformer game, but sadly I'm so bad at maths and collision handling that I always take weeks to create even a simple AABB physics engine, and it's been years like that :/
a
a
Yes but I'm not using Korge, I'm using Processing 4 for rendering because of technical reasons and the simplicity of Processing also.
a
oh okay, I thought that the Korge physics engine could be used separately from the rendering components