What Physics Engine could I use with Processing 4 ? I've seen that there are multiple Physics Engines in Java, very few in Kotlin, I've stumbled upon KPhysics which seems nice but is there anything else for the language ?
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Kirill Grouchnikov
12/26/2022, 9:50 PM
Do you insist on a Kotlin engine? I'd go for stability, performance and a feature set of a solid Java one of those are better options
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Ayfri
12/26/2022, 9:53 PM
No, but I think it would be better as it could have some fancy Kotlin features right there, instead of me adding some as I almost always do with Java libraries (extensions methods/properties/infix methods/builders etc). If you have a good Java Physics Engine I also take it :)
It's for making a simple platformer game, but sadly I'm so bad at maths and collision handling that I always take weeks to create even a simple AABB physics engine, and it's been years like that :/