Given the fact that `Modifier.composed` is not rec...
# compose
l
Given the fact that
Modifier.composed
is not recommended after the new modifier system came out, how could I use effects and
rememberCoroutineScope
in the
Modifier.Node
? Something really confuses me is that I can't quite migrate stuff like
Modifier.pointerInput
because of those composable functions.
z
I believe modifiers that use composed are not usable from the new modifier system until they are themselves converted to it. I believe pointerInput is in the process of being converted.