Gotcha, will do some of my own experimenting then....
# squarelibraries
m
Gotcha, will do some of my own experimenting then. Do you know if theres a way to handle the input on a individual composable level rather than at the top level inside
runMosaicBlocking
but outside
setContent
? My goal is to have multiple different “screen” analogs each self contained in a single Composable and handling the user input differently and independently. Using LaunchedEffect didnt do the trick im guessing for the same reason as the linked bug report. WOuld i just have to pull that out of the composable level entirely?
I got this mostly working, Im using LaunchedEffect despite [this](https://github.com/JakeWharton/mosaic#why-doesnt-work-take-place-in-a-launchedeffect) posted issue and it seems to be working fine but YMMV, this is just a testing CLI so its good enough for me.
https://github.com/mrf7/KMMtg/pull/24/files#diff-55fcec4f85105db82e8a5f7b41a0789b367250d2a630af78dc96824a692f8cfe First pass at this, could definitely use improvement and i dont know enough about the compose internals to understand the impact of the issue above