Gotcha, will do some of my own experimenting then. Do you know if theres a way to handle the input on a individual composable level rather than at the top level inside
runMosaicBlocking
but outside
setContent
? My goal is to have multiple different “screen” analogs each self contained in a single Composable and handling the user input differently and independently. Using LaunchedEffect didnt do the trick im guessing for the same reason as the linked bug report. WOuld i just have to pull that out of the composable level entirely?