Another question: I'm not really familiar with Godot, but did check out its docs. GDScript looks interesting, and it looks like it makes a lot of sense ( basically elevating stuff that you commonly need in GameDev ( e.g. Quarternions, Vec3's) to the language ). Was wondering, what's the benefit of using Kotlin in Godot? ( Don't get me wrong, I really love working with Kotlin, and can't wait to have a great GameEngine that truly supports Kotlin as a 1st class citizen).