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I was experimenting with them in <#CD3J1N70C|lanar...
# gamedev
o
orangy
10/21/2018, 9:17 AM
I was experimenting with them in
#lanark
, but not much. One thing I’ve noticed is that there are two different cases: 1. updating and timing 2. dialogs and other long running scripts that are not time-based, but event-based
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