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…Yeah, it was OpenGL 3 or 4 that got rid of the ol...
# gamedev
d
dalexander
10/03/2018, 11:52 AM
…Yeah, it was OpenGL 3 or 4 that got rid of the old “fixed function” pipeline. Now you need to create a couple of really short shaders to actually do any rendering, which is a little annoying.
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