I’m trying to monkey-patch some lwjgl3 stuff into the system. Is everything around graphics
so much convoluted? SDL2 was quite easy comparatively… Just loading a simple texture is so unintuitive. You find a window, you select it as a current context, you cast some magic spell of
gl*
functions with incomprehensible parameters, you have to flip this, patch that, filter something else, and in the end it crashes. /rant