however, graphic programming is a whole world on i...
# gamedev
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however, graphic programming is a whole world on its own, I can suggest you a couple of resources in order to grasp most of the concept following your own style: - Learning Modern 3D Graphics Programming, by Jason L. McKesson. The absolute best in terms of mathematical concept, although is getting a little old in terms of gl calls. (Later GL version brought some OOP concept to GL objects, like DSA). It's incomplete though. I did a port here (https://github.com/jvm-graphics-labs/modern-jogl-examples) and there there are a lot of useful links, included a self-hosted docs (https://paroj.github.io/gltut/), because original expired. - https://learnopengl.com/, much more updated and touches some very nice stuff like PBR, but also quicker and much less deep on math concepts.