The quandary I’ve run up against is I’m committed ...
# gamedev
j
The quandary I’ve run up against is I’m committed to Kotlin/JVM for the above mentioned reason of developer happiness, and LibGDX+Kotlin has been working very well for me for 2D and a bit of 3D, but I’m bumping up against the limits of what I want to write myself on the 3D front, and I’d really love the flexibility of being able to publish to platforms like web, Nintendo Switch, etc.