Is there any direction on adding an existing iOS p...
# fleet
d
Is there any direction on adding an existing iOS project to be able to be runnable from Fleet? I can get the projects from the wizard working fine, but no permutations of configurations end in having my existing iOS project to show up in the run configs.
m
Hey! Could you share some of your project or similar reproducible sample, that would allow us to verify the project? In general, Xcode projects should be imported and runnable from Fleet, so if this doesn't work for you, you can definitely open an issue in our tracker
d
I'll provide some more data around in a few. But In general should fleet just pick up the configuration if it notices a iOS project in the directory? Or do I have to configure it manually?
m
Yes, if you open e.g. project generated in Xcode that you've built in Xcode before, Fleet should be able to pick up the configuration
d
It seems as though if I open the iOS project directly in Fleet it picks up the run configurations automatically, but if i try to open up the folder which contains the multiplatform code / ios / android modules it fails to pick it up
Copy code
- Project
  - ios
  - android
  - multiplatform
but the wizard creates a similar structure and it seems to pick up that one fine.
m
it's hard to say what's specific to your case. Please try sharing some actual example of project that couldn't be fully recognised in your case and include it here or in some ticket, so I can test that on my own 🤞🏻