I added WebGPU support for desktop and web in Litt...
# gamedev
l
I added WebGPU support for desktop and web in LittleKt. It uses WGPU for Desktop with the newly stable Java FFM API. Working on getting Android support: https://github.com/littlektframework/littlekt/tree/webgpu
🆒 8
e
I would be interested in having the WGPU bindings in a standalone library. My use case is to create a webgpu based back-end for OPENRNDR.
a
I’m also working on a webgpu binding https://github.com/wgpu4k/wgpu4k the goal is to publish a standalone library and use it in korge later. May be we could mutualise our efforts on this ?
e
hey, that looks interesting
willing to contribute
a
@edwinRNDR so far I'm trying the technology by implementing the samples from here https://webgpu.github.io/webgpu-samples/ to here https://github.com/wgpu4k/wgpu4k/tree/main/examples/common/src/commonMain/kotlin/io.ygdrasil.wgpu.examples/scenes I'm currently working on implementing a glb mesh loader to recreate the animated whale sample. After that may be publishing a first beta on maven central. If you want to discuss about it, feel free to send me a direct message, I'm on CET timezone :)
e
cool beans, I will get in touch