Hi everyone, has anyone had success using Ktor as ...
# ktor
z
Hi everyone, has anyone had success using Ktor as a real-time backend for a game? Does that sound like a reasonable undertaking or would things like scaling be too cumbersome to deal with?
m
depends what your workload is, but in general coroutines are probably going to be a good fit for a streaming type of workload (e.g. websockets perhaps)
so ktor’s embrace of coroutines might interact well with how you want to structure the rest of your system
z
Yeah was thinking websockets.
I’m trying to weigh the advantage of using a Backend as a service offering vs rolling out my own solution
So was wondering if anyone has used ktor & websockets in a production capacity and how they handled scaling etc…