jk2018
02/15/2020, 7:45 PMraniejade
02/15/2020, 11:02 PMAre there any workarounds at present? Is there a way to split up projects into modules to parallelize compilation?I'm not aware of any unfortunately, a single line on the main project would cost me 4-5mins of compile time which is unbearable for most but I'm a bit more patient 🙂
Was wondering, what's the benefit of using Kotlin in Godot?- You get to use a modern language like kotlin (GDScript is based of python) - Performance wise, in the simple cases GDScript and Kotlin are comparable (heck GDScript might be a bit faster as it is more integrated with Godot, the Kotlin Native binding has to cross c land to communicate with Godot). In complex scenarios is where native binding shines, specially when you have to do heavy number crunching (GDScript is an interpreted language). - Coroutines? (well if KN is done with this "be like rust" phase, freezing an object is quite expensive.)