so I thought oh, maybe now is a good time to watch that libGDX talk from the conference
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dwursteisen
10/12/2018, 10:02 PM
It's quite easy in fact. Just check the InputAdapter to get an event when a key is pressed. Or just, in the render loop, put some : if(gdx.input.isKeyPresed(...))
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keturn
10/12/2018, 10:12 PM
Yes, I've found references to InputAdapter, but I first need to back up about three steps and get the thing that consumes the InputAdapter
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dwursteisen
10/13/2018, 9:28 AM
Stage keeps actors. You need to call act/draw of stage in the render method.