BTW, I'm working on crossplatform UI framework. Na...
# tornadofx
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BTW, I'm working on crossplatform UI framework. Native rendering pipeline is quite different from javaFX. Main rendering/painting/composite concepts: - corutine based parallel rendering pipeline (like https://servo.org/) with ability to postpone rendering of slow components to next frame (like in react fiber) - layouting algorithm works only in simple one pass. Based on simple min/max box constraints (NOT like complex constraints solver in MacOS/iOS and web/css). Size constraints passed down to the tree, layout passed back to up. - benefit from ability of fast performance of compositor (modern hardware very fast on it) - vulkan for windows/linux/android, metal for osx/ios Widgets framework: - react/flutter-like widgets framework: Widget acts as react props and is immutable. State stored in Widget Holder which is hidden for user code. - Mutable listenable editor model used only for editing objects, not widgets (like in javafx) - Code based on common widgets works on web