<@U092308M7> re:cursor per window, though many gam...
# lanark
b
@orangy re:cursor per window, though many games will just disable the os cursor and render their own
o
What’s the reason?
b
programs like editors
with multiple windows
may use different cursors in different windows
otoh cursor may be set on every mouse move, e.g. program checks what widget mouse is over. so one cursor for all windows might work as well.
o
Yeah, I understand cursor changes, and is customized. But why render it yourself?
Also, you can do per window or global cursors in the library. The question is what API should look like.