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d

Deactivated User

10/02/2018, 8:38 AM
I tried the other day to run the sample, but missing the SDL stuff. Do you have precompiled of SDL binaries somewhere with the expected directory structure? (or steps to generate it)
o

orangy

10/02/2018, 8:51 AM
I have, but I didn’t publish them into repo, because I don’t want binaries in the repo, and then I don’t have proper build sequence either. Works on my machine! 🙂 Seriously though, I think I can put a zip somewhere.
See also readme, you can switch SDL off and use LWJGL just to see the silly picture
d

Deactivated User

10/02/2018, 8:52 AM
That would help 🙂 maybe even in the “releases” download, or at least steps with links and where to place stuff
or using the
brew install sdl2
binaries from
/usr/local/Cellar
o

orangy

10/02/2018, 8:54 AM
brew
works, but it doesn’t have binaries for iOS
d

Deactivated User

10/02/2018, 8:54 AM
yeah, that’s right
o

orangy

10/02/2018, 8:55 AM
Uploading
d

Deactivated User

10/02/2018, 8:55 AM
and cocoa pods doesn’t offer binaries for it?
o

orangy

10/02/2018, 8:55 AM
Didn’t try
Done, see channel
👍 1
d

Deactivated User

10/02/2018, 9:03 AM
Nice, the macos version seems to work 🙂
and booted on ios simulator and ios real device, though it seems to stuck on the logo
oh, nvm
it seems that I had to press the screen 🙂 I pressed the screen accidentally on the real device and it started
the same for simulator