<@U092308M7> try this in the texture creation code...
# lanark
i
@orangy try this in the texture creation code:
Copy code
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Does it help with the artifacts?
o
Nope. But it’s a tile, part of the texture. So texture loading shouldn’t be the case? May be srcRect is wrong…