For native, we plan to add iOs to the rendering pl...
# science
g
For native, we plan to add iOs to the rendering platforms. But I still find Kotlin/Native not efficient enough to work with. So I wait a little bit before doing that part.
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k
If and when you port something to k/n for desktop targets I will be very interested. Its early days for native and the process is challenging, so I don't fault you for waiting a bit while it settles down
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