Anyone else having the issue where you `runJs` and...
# korge
a
Anyone else having the issue where you
runJs
and everything is several times larger than you expect (works fine in
runJVM
)?
It's like it's trying to go fullscreen in the browser when I want it to stick to the specified width/height
d
Were you using actualVirtualWidth or something? Or alignTo methods?
a
Not that I remember, no. I did test on Mac running on the JVM and experienced the same issue as displayed in the browser--so my game runs fine on Windows/JVM but not Mac/JVM or JS. It's very possible I mixed up something with scaling. I'll investigate more later this week and let you know if I uncover any bugs (too early for me to rule out user error)