Jakub Ledwon
02/18/2021, 7:13 PMAnimatable instead of AnimatedFloatModel , I was using fling and as Animatable has no fling method I've switched to using animteDecay , what I need is some way to use both decay and adjustTarget as I did with AnimatedFloatModel how can I achieve it now?Doris Liu
02/18/2021, 9:09 PMcalculateTargetValue like this: https://cs.android.com/androidx/platform/frameworks/support/+/androidx-main:compose/[…]idx/compose/animation/core/samples/AnimatableSamples.kt;l=142
That would give you the naturally stopping point based on decay, and you can make decisions to decay or animate to an alternative target based on that stopping point. It's essentially adjustTarget, expressed in a slightly different way. 🙂Tash
02/18/2021, 9:09 PMTash
02/18/2021, 9:09 PMcalculateTargetValue too 🙂Tash
02/18/2021, 9:10 PMFlingGame sample is really coool 😄Doris Liu
02/18/2021, 9:12 PMTash
02/18/2021, 9:14 PMDoris Liu
02/18/2021, 9:24 PM