Hey, does the KMM plugin only support iOS simulato...
# multiplatform
h
Hey, does the KMM plugin only support iOS simulator and no real iOS device?
v
I believe there is a section in the docs on how to run it on a physical device.
e
you can run on a real device
h
When I open the iOS project in Xcode I can use a real device. But the real device is not listed as an execution target in Android Studio. The docs are really short for this topic:
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Run on a real iPhone device

1. Connect a real iPhone device to Xcode.
2. Create a run configuration by selecting iPhone in the Execution target list.
3. Click Run to run your application on the iPhone device.

If your build fails, follow the workaround described in this issue.
e
I have a lot of issues with that. Reseting the AS, the mac, etc its works. You should use a real device with same iOS version (14.5 in that caase)
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