Some of the benefits for Kotlin would be
• support for multiple targets, so you could code once and sharre your game on multiple platforms (at least in principle, in practice it might not be so easy!)
• generally Kotlin is easier to use than most gamedev languages, because it's a high level language. (A downside being the abstractions might make performance worse). Kotlin also has solid async/concurrent/parallel support built-in, thanks to coroutines.
• The code base could be almost 100% Kotlin, since you could you Kotlin for a multiplayer backend server (and share the data models). And and even for your game's website, if you used Kotlin/JS. So devs could share a lot of responsibilities, even if some areas need some specialist knowledge.