Hey guys, I'm new here and I'm really interested i...
# gamedev
r
Hey guys, I'm new here and I'm really interested in making a simple online Android game with Kotlin (MMO-ish style, like first milestone is just empty room you can move around and see other players). Would using Zircon+LibGDX be a good start with a node or Golang server and use websockets? I came across this https://developers.google.com/games/services/android/realtimeMultiplayer and just wondering where is the right place to start with this
o
Why Go? Just use #ktor
You can share data objects/protocols between client and server
Not sure if @addamsson is going to support iOS any time soon, but in general multiplatform approach will be capable of doing it
r
Go or Node just because it's what I'm familiar with, and I'm trying to take down how much of a learning curve I take on with this. Would Ktor make things a lot easier though?
This is just a personal fun/learning project, so IOS support doesn't matter to me
o
ktor is somwhat like express.js, but it’s async and JVM
Try it, not complex at all
ktor.io for some reading
r
I'll take a look, thank you!
a
I second @orangy Ktor would be better if you plan to use Kotlin anyway
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You can use Zircon with LibGDX right now si if LibGDX supports Android then you can use Zircon as well
iOS is not on the roadmap right now I would need expertise with iOS I don't have
this doesn't mean that we won't have it since LibGDX support was also a contribution to the project!
r
Thanks for the help guys, got a great headstart so far 🙂
a
I'm more active on discord, so feel free to come up to our server if you need help with #zircon : https://discordapp.com/invite/PE3qFmF
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