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#gamedev
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# gamedev
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hiperbou

12/11/2017, 3:17 PM
Well, I've made Kotlin definitions of Phaser and translated more than 550 examples to Kotlin https://github.com/hiperbou/kotlin-phaser Also, my other project allows to code with Kotlin in Unreal Engine 4 using a plugin called unreal.js (wich is a V8 for Unreal) https://github.com/hiperbou/kotlin-unreal
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karelpeeters

12/11/2017, 4:06 PM
I don't know a lot about unreal, but wouldn't it make more sense to wait for Kotlin-Native to mature and then use that?
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hiperbou

12/11/2017, 4:32 PM
Not at all 😄 Compile times with Unreal and C++ are high enough to drive you crazy... using Kotlin with Javascript increases productivity a lot.. also, enables to do things like live reloading of code.. when coding gameplay, it's really important iteration times..
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karelpeeters

12/11/2017, 5:10 PM
I see.
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elect

12/12/2017, 9:00 AM
cool projects Daniel! Ps: may be interesting a
.3d
mesh loader in kotlin?
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