So, one of the features required for Godot support...
# gamedev
o
So, one of the features required for Godot support has landed in Kotlin/Native. If anyone wants to try, we’ll be happy to help! https://kotlinlang.slack.com/archives/C3SGXARS6/p1512570571000558
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r
Wait, do you mean there's reverse interop with native code other than Swift and objective c?
o
Ouch, I misread that. Normal C reverse interop is in the works, I thought they all landed. Sorry, but it’s coming soon anyway
r
Ah, dang. You got my hopes up. Glad to hear it's coming though 🙂
o
Sorry, was too excited myself to read fineprint 🙂
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r
I just saw the new announcement. Awesome!